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Dry twigs and sticks. The bottom half of the statue depicts a creature listening, while the top parts depicts a similar creature calling out. He s a Stickman. It s a wonder how flowers as beautiful as these can grow down here where there s no sunlight. I don t recognize the species, but they re beautiful. That s one mother of a tree. Biggest damn thing I ever did see. That s the Mothertree. Hello? Testing, one...one...two...forty-two... Doesn t seem like it s working. I should just go talk to the guy in person. Hello, Q aman? Wake up! Hello? Hello? HELLO? Actually, it doesn t seem like the statue is receiving my voice at all. Shhh! Shut up! Shut up, shut up, shut up! Who s there? I know there s somebody here. I heard you. If you won t come out, I ll just sit down here and wait. Sooner or later, you ll have to show yourself. Solar eclipse! Ow! Duh... Is she gone? Hullo. I m Woody. They call me the stupid one, cause I m kinda slow, so don t let me keep you busy... I was born with a big brain, so I can t move as fast as my two brothers... I can only do useless stuff like calculations and design and I play a few instruments and I m writing a book on the flora and fauna of Alais... Nope. She s still around. Hi, I m Willow. Wick s the oldest, Woody s the youngest, and I m just stuck in the middle, as always. Don t let me keep you, Wick s the boss, as always, go talk to him. Oh my God! Ahhh! I hate this place. I so hate it. I can t even sit down without crushing the natives. Big person alert! What are you? What does it look like? This is too freaky. Um, a talking twig? We re Stickmen, and you re an accident waiting to happen, with your large, ungainly body and wobbly legs. You think it s freaky? What about us? There s a large human stumbling around on her lumpy, wobbly legs. That s what we proper-sized folks call a natural disaster. Watch it. Nobody calls me large or lumpy to my face. Big boned, then. You re a bulldozer with a brain, lady. You re an accident waiting to happen. At least to us Stickmen. What s a Stickman? An unlucky bugger doomed to a miserable life of stiff backs and monotonous drudgery in the shadow of a Mother Tree. Happy little fella, ain t you? You have no idea. Where do the Alatien live? The Alatien? The guys with wings? Up in the volcano. There s an old city in there. I think they re squatting. What s that constant, rumbling noise? Lady, you have no idea what we have to endure. All day, all night, that noise is just murder. It all started when Q aman, the "quiet giant" -- would you believe that s what we used to call him? -- was banished by the Orlowol from his perfect fishing place to some remote place in the forest... Whoa, information overload! Let s step back for a minute to fill in the details... I ll see you guys later, then? If you don t step on us first. Later, guys. So you guys are Stickmen? That s right. I m Wick. This is Willow, and that dumb looking one over there is Woody. And this is our Mother Tree. What s a Mother Tree? What do you mean, what s a Mother Tree? It s a Mother Tree. How difficult can it be? It s our mother, and it s a tree. It s a Mother Tree. What do Stickmen do? What do we do? What do we do? What do you mean, what do we do? Well, the people in this world always do something. Like the Banda dug tunnels in the earth, the Maerum killed Snapjaw and covered their houses with Tanyenn. You gotta do something. Hey, it ain t easy being a stick, let me tell you. You got your stiff back and limbs, your fear of fire and water, your three hundred years of miserable boredom, and then you have to get planted and raise a family. It ain t easy. So you re not doing anything worthwhile, then? Lady, I m miserable, I m grumpy, and I got a headache. What do you want from me? Who built that big crossbow in the tree? I did. Well, I thought of it, and these two nincompoops gave a helping twig on the, eh, manual side. So they built it, and you...supervised. Yup. But it s not done. There are still a few pieces missing before we can blast off for Luna. How do I get into the volcano? You don t. The road collapsed a few centuries ago, and when traders come, the Alatien fly down to meet them. Nobody goes up there anymore. Did you say "blast off for Luna"? That s what I said. Luna. As in "the moon"? The same. You intend to go to the moon using that...thing? Lunar cannon. And yes, that s the plan. You guys are loonies. If by "loonies", you mean "visionaries", then yes, yes we are. How come you re not working on your lunar cannon now? Because of that infernal noise, is why. Who s Q aman, the quiet giant? He s the scariest human we ve ever seen. He stands tall as a mountain, and uses whole trees for toothpicks. But he was the quiet type, and reasonably gentle...for a human. He d spend his days out by the Orlowol village, catching fish and frying fish and eating fish, and looking out across the ocean dreaming about loose women or whatnot. What happened to get the quiet giant banished from that place? The Orlowol got scared when he accidentally stepped on one of their young ones. He didn t do any real harm, but they banished him from their village nonetheless, and told him to go far into the forest. Who are the Orlowol? They re the crab-like creatures who live down by the sea. They re nice people, if a little crabby, and it s hard to understand what they re saying half the time. Where s Q aman now? Somewhere in the forest east of here, we don t know where exactly. He went there to get as far away from the Orlowol as possible. So what does all this have to do with the rumbling noise? I was getting to that. If you d just let me get a word in edgewise... I just had some questions, is all. Anyway. Q aman is the brooding type, and he takes everything so to heart, he got instantly depressed, and went to sleep. And what is he doing now? Still sleeping. That s the problem. But how long ago was it that the Orlowol banished him? The last full moon, nearly thirty sunsets past. He s been sleeping for a month? He was depressed. What do you want, lady? Once I got so miserable I slept for eight years. And let me tell you, those eight years were the happiest of my life. I still don t understand what this has to do with the rumbling noise. How can you sleep for eight years? With these morons around? I m not even gonna answer that question. No, really -- eight years? Us Stickmen grow to be hundreds of years old. Eight years is nothing. But still, eight years is almost half my life. You re a baby. When you grow up, you ll understand. See that statue over there? Sure. What s up with that? Back when the Dolmari lived on this island, ages ago, they put these statues up all around the island so that they could speak with each other. You re kidding. So they re, like, telephones? Tele-what? I dunno what that is. The thing is, these statues are all connected through magic, and when you speak into one, your voice flies through the air and comes out of another statue. But I still don t understand-- You saw the big head up by the mountain? Yes. That s the one they used to talk to everyone on the island, to warn people of storms, or to hold evening prayer. It s connected to the statues as well. And Q aman is sleeping right next to a statue s ear. But can t you just wake him up? We don t know where he is. We re not much for exploring this forest. There s water and fire, and monkeys. Monkeys like to "play" with sticks. We don t like monkeys. But can t you just, well, send your voice to his teleph-- Statue, to wake him up? There are four problems with that. Number one, all the statues have an assigned symbol, an identifying mark, but we don t know which his is. Second, most of the statues are broken in some way or another. What do you mean? Some statues can only talk to certain other statues. Some can t be spoken to, and some can t hear. Which makes it very difficult to get a connection through to where you want to send your voice. Number three, in order to use the statues, you need a key. We don t have it. We don t know where it is. And number four? We re Stickmen, lady. What do you think? We don t know much about magic, or magical devices. And...and... And what? We re not too smart, okay? There, I said it. We re not too smart. And when you look at Woody over there, who s pretty stupid by Stickmen standards, that s a pretty scary thought. Sorry I asked. So if the noise stops, you ll go back to work on your cannon? That s the plan. But Q aman stopped snoring already. Yeah, but how long will that last? Sooner or later, he ll go back to sleep, and then he ll start snoring again. I m not gonna start working only to be interrupted all over again. But Q aman has moved back to the Orlowol village. He s not going to disturb you again, trust me. Really? How the heck did that happen? Nah, I don t care. The important thing is, we can work again. Thanks, lady.
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Market Scenario The Blockchain Market Size Of USD CAGR Value includes a global opportunity With analysis and industry forecasts for the period 2023–2032. Blockchain report’s segmentation section focuses on each category while also identifying those with the greatest influence on the Blockchain Market. The framework for finding Key companies and assessing their Geographical Research, product portfolios, and ability for Business growth. In order to forecast the extent of competition, the second one step analyzing the core competencies and market shares of leading companies. Get a Sample PDF File@ https //www.quincemarketinsights.com/request-sample-59119?pu Competitive Analysis In terms of comparative analysis, the global market research report contains information related to the leading market players and their roles played across the global market to win the race against the other market leaders . Global Blockchain Market Segmentation Global Blockchain market is segmented on the basis of Technology type application distribution channel and user and vertical industry by offering in-depth information along with geography. By Providers (Application Providers, Middleware Providers, Infrastructure Providers), By Organization Size (Large Enterprises, Small Medium-sized Enterprises), By Application (Payments, Smart Contracts, Documentation, Digital Identity, Supply Chain Management, Governance, Risk, Compliance Management, Others), By End User (BFSI, Government, Healthcare and Life Sciences, Media and Entertainment, Retail and E-Commerce, Travel and Hospitality, Transportation and Logistics, Real Estate, Energy and Utilities, Others) Geographical Analysis Of Global Blockchain Market Regional analysis is also one of the most important features of the research report of the market. The experts have provided in-depth information related to the geography of the global Blockchain market. The research report provides information related to the sales output of the demand for global Blockchain both at international as well as the national levels various region. Apart from this it also provides a comprehensive as well as accurate geography-wise market analysis of the market volume and the historical data. Geographical landscape that are included in the global Blockchain market research report are Europe, Asia Pacific, North America, Africa, South America, and Middle East Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-59119?pu Key Outlook This report will help market leaders / new entrants in this market to get information about the most recent results of their revenue figures for the overall Blockchain Market and segments. This report will help operators understand the competitive landscape and get more information to better manage their business and plan an appropriate marketing strategy. The report also helps stakeholders understand the market landscape and provides them with insights into key market challenges and opportunities. BM, AWS, Microsoft, SAP, Intel, Oracle, Bitfury, Cegeka, Earthport, Guardtime, Digital Asset Holdings, Chain, Huawei, BlockCypher, Symbiont, BigchainDB Details Contained In The Global Blockchain Market Report 2021 Market Overview 1.1 Market Introduction 1.2 Market Analysis By Type 1.2.1 Type 1 1.2.2 Type 2 1.3 Market Analysis By Applications 1.3.1 Application 1 1.3.2 Application 2 1.4 Market Analysis by Regions Key Questions Covered In The Market Research Report What will be the growth rate of the Blockchain market? What are the important factors that drive the market share of the global Blockchain market? What are the key factors dividing the market size of the Global Blockchain market? Who are the top manufacturers in the Blockchain market? What are the major market opportunities, challenges, and threats faced by the Blockchain market? Who are the leading distributors, traders, and dealers of the Blockchain market? What are the sales, price, and revenue analyses of the top manufacturers of the Blockchain market? What is the impact of covid-19 on the Global Blockchain market? How the market has been segmented in this market research report? About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/
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19. No Fighting In The War Room Reach the control room and abort the nukes. 発射制御室に到達し、核ミサイルを解除せよ。 S.A.S. U.S.M.C. JOINT OPERATION (S.A.S. アメリカ海兵隊 共同作戦) Gaz 第1班、移動中。 Marine Team Two heading for base security. Marine 第2班、警備室に向かっている。 SAS Team Three has entered the base. SAS 第3班、基地内に侵入。 Ventilation System (排気装置) Barracks (兵舎) Storage Areas (保管エリア) Launch Silo (ミサイル発射口) Heavy Blast Door (防護扉) Launch Control Room (発射制御室) Command Bravo Team, we got good news and bad news. Launch control is located south west of your position, less than half a click away. Command ブラボーチーム、良いニュースと悪いニュースだ。まず制御室は君たちの位置から南西500m足らずにある。 Command That s where you ll need to upload the abort codes to destroy the missiles in flight. Command そこで飛行中の核ミサイルの解除コードを入力する必要がある。 (このセリフは本編の字幕ではGazの発言になってますが、内容と声からして誤植ではないかと思われます) Captain Price Gaz, go with the Yanks and hit the security station. Soap, Griggs, and I will head for launch control. Captain Price ギャズ、米軍と協力して警備室を占拠しろ。ソープとグリッグスは俺と一緒に発射制御室に向かう。 Gaz Roger. Command, what s the bad news? Gaz 了解。で、悪いニュースってのは? Command Uh..the bad news is we re still trying to get those abort codes, over. Command 肝心の解除コードをまだ提供してもらえない。 Captain Price The hell with it. We ll give it our best shot. Out. Captain Price どちらにしろベストを尽くすまでだ。通信を終わる。 No Fighting In The War Room 「作戦室で喧嘩するな」 Day 6 - 07 35 21 6日目 - 午前7時35分21秒 Altay Mountains, Russia ロシア アルタイ山脈 Sgt. Soap MacTavish ”ソープ”・マクタビッシュ軍曹 22nd SAS Regiment 第22SAS連隊 Captain Price よし、行くぞ。 Gaz プライス大尉、我が隊は基地の東側に進入。これより警備室に向かいます。 Captain Price Roger Delta Six, we re right above you in the vents, watch your fire. Captain Price 了解した。俺たちはすぐ上の排気ダクトの中だ。発砲には注意してくれ。 Marine Copy that sir. Marine 了解です、大尉。 Marine Captain Price, Two-Yankee Six reporting in. We re meeting with heavy resistance in the south wing. They ve locked down our access point over here, over. Marine プライス大尉、こちらヤンキー6。南で敵の激しい抵抗に遭っている。我々だけではここを突破できそうにない。どうぞ。 Captain Price Roger Yankee Six. Regroup with Team Two and help them gain control of base security over. Captain Price 了解、ヤンキー6。第2班と合流して警備室の制圧に向かってくれ。どうぞ。 Marine Roger that sir. We re pulling back to regroup with Team Two. Yankee Six out. Marine 了解。第2班に合流するために引き返す。通信終わり。 <ミサイル発射基地内で流れるロシア語の放送> Loud Speaker 警報!敵勢力が基地に侵入。繰り返す、敵勢力が基地に侵入。 Loud Speaker 敵勢力が兵舎に移動中。兵舎へ急行せよ。 Command Captain Price, we re sending your team the abort codes you ll need to auto-destruct the missiles in fight. You have nine minutes before those missiles reach the eastern seaboard, over. Command プライス大尉、今から飛行中のミサイルの解除コードを送る。ミサイルの東海岸到達まであと9分だ。どうぞ。(難度:Hardened以上の場合の制限時間は9分 Regular:11分 Easy:15分) Captain Price Copy that. Captain Price 了解した。 SSgt. Griggs 残りあと8分。 SSgt. Griggs We re runnin outta time. We gotta move. SSgt. Griggs くそっ、時間がない!急がねえと! <ミサイル発射基地内で流れるロシア語の放送> Loud Speaker 敵勢力が倉庫へ移動、発射管に到達する。管制室主扉を閉鎖。 Loud Speaker 発射管3から6、発射シーケンス開始。待機せよ。 Loud Speaker 全ミサイルベイ確認。給油管分離。 SSgt. Griggs Sir, what s goin on? What are they sayin ? SSgt. Griggs 大尉、ありゃ何て言ってるんです? Captain Price They ve started a bloody countdown! Zakhaev s going to launch the remaining missiles! Keep moving. Captain Price カウントダウンを始めやがった!ザカエフはミサイルを全部発射する気だ!急ぐぞ! Captain Price Go! Go! Go! Captain Price 行け行け! <ミサイル発射基地内で流れるロシア語の放送> Loud Speaker 30秒前。終端誘導プログラムアップロード。 Loud Speaker 10・9・8・7… Loud Speaker …6・5・4・3… Loud Speaker …2・1 Loud Speaker 点火。発射シーケンス完了。 Captain Price Move! Move! Captain Price 急げ! Gaz Captain Price, this is Gaz. We ve taken control of base security. What s your status over? Gaz ギャズよりプライス大尉へ。警備室を占拠しました。そちらの状況は? Captain Price Team Two, we re in position. Open the outer door to launch control. Captain Price こっちも位置についたぞ。防護扉を開けてくれ。 Gaz Roger, we re on it. Gaz 了解、今開けます。 Gaz Standby. Almost there. Gaz 少しお待ちを・・・ Gaz Got it. Doors coming online now. Gaz よし、扉の制御システムにアクセスした。 SSgt. Griggs Oh, you gotta be shittin me. SSgt. Griggs こりゃ何の冗談だ? Captain Price Gaz, can t you make it open faster? Captain Price ギャズ、もっと早く開けられないのか? Gaz Negative sir. But you can try pulling if it ll make you feel better. Gaz 無理です。大尉が手で引っ張ってみてはどうですか? Captain Price Cheeky bastard... Captain Price 口の減らない奴め。 SSgt. Griggs 残り4分。 Captain Price Team Three, what s your status, over? Captain Price 第3班、状況は? Marine Team Three position, at the southeast side of the launch control room. Standing by. Are you at the far wall over? Marine 現在、制御室のすぐ南西側にいます。そちらはもう壁の近くですか? Captain Price Affirmative. Prepairing to breach. Soap - plant the explosives, go! Captain Price そうだ、今から突入する。ソープ、爆弾を設置しろ! Captain Price Go go go. Captain Price 行け行け! Marine Moveing in. Marine 突入する! SSgt. Griggs Clear! SSgt. Griggs クリア! Captain Price Soap, enter the codes! We ll watch for enemy reinforcements. Captain Price ソープ、解除コードを入力しろ!俺たちが敵を見張っておく! Command Standby for confirmation. Command 今、確認中だ・・・ Command Standby...standby... Command まだだ・・・もう少し・・・ Command Bravo Six, all warheads have been confirmed destroyed in flight. We got a ton of debris, but most of it s landing the ocean. Command ブラボー6、全弾頭の空中での破壊が確認された。バラバラになった破片はほとんどが海に落下するだろう。 Marine Sir, check the security feed! It s Zakhaev. He s takin off! Marine 大尉、モニターを!ザカエフがヘリで逃げようとしてます! Gaz Captain Price, this is Gaz at the security station. They came in by trucks. I m thinking we can all use them to get the hell outta here. I m sending you the coordinates to the vehicle depot. Gaz 警備室のギャズよりプライス大尉へ。連中の乗ってきたトラックを奪えば、全員ここから脱出できそうですぜ。今そっちに車庫の座標を送ります。 Captain Price Roger that. We ll meet you at the vehicle depot! Out! Captain Price よし、車庫で合流しよう! Captain Price Everyone follow me let s go! Captain Price 全員、俺に続け!行くぞ! Command All teams this is Command, recommend you exfil from the area immediately. Large numbers of hostile forces are converging on your position. Get outta there now. Command 司令部より全部隊へ。敵の大部隊がそちらに向かっている。ただちに施設より脱出せよ。 SSgt. Griggs We got company! Enemy reinforcements movin in! SSgt. Griggs 新手だ!敵の増援が接近中! Captain Price Move! Move! Captain Price 行け、行け! Gaz This is Gaz. We re takin some fire up here at the vehicle depot. Where the hell are you guys? Gaz こちらギャズ、車庫で敵の攻撃を受けています!どこをほっついてんですか!? Captain Price We recoming up the lift. Standby. Captain Price リフトで上がってるところだ。持ちこたえろ。 SSgt. Griggs You know sir, I wouldn t mind gettin a shot at Zakhaev. SSgt. Griggs 大尉、ザカエフは俺に撃たせて貰えませんか? Captain Price Yeah...well, get in line mate...if he doesn t find us first... Captain Price チャンスがあればな。こっちが先に奴を見付けられれば・・・ Captain Price All right, get in the trucks! Let s go! Captain Price よし、全員トラックに乗り込め!行くぞ! SSgt. Griggs You heard the man! Move! SSgt. Griggs お前ら聞こえたか!急げよ! (C)2007 ACTIVISION Ltd. (C)2007 Infinity Ward, Inc. 名前 コメント
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cvarlist "cl_" cl_allowdownload 1 , "a" Client downloads customization files cl_allowupload 1 , "a" Client uploads customization files cl_anglespeedkey 0 , "cl" cl_animationinfo cmd Hud element to examine. cl_backspeed 450 , "cheat", "cl" cl_barricade_board_model 0 , "sv", "cheat", "rep" Model to use for barricade points cl_burninggibs 0 , "cl" A burning player that gibs has burning gibs. cl_chatfilters 31 , "a", "cl" Stores the chat filter settings cl_class 0 , "a", "user", "cl" Default class when joining a game cl_clearhinthistory cmd Clear memory of client side hints displayed to the player. cl_clock_correction 1 , "cheat" Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount 200 , "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset 90 , "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset 10 , "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick 999 , "cheat" Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo 0 , "cheat" Show debugging info about the clock drift. cl_clockdrift_max_ms 150 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server s. cl_clockdrift_max_ms_threadmode 0 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server s. cl_cmdrate 30 , "a", "user" Max number of command packets sent to server per second cl_customsounds 0 , "cl" Enable customized player sound playback cl_debugrumble 0 , "a", "cl" Turn on rumble debugging spew cl_demoviewoverride 0 , "cl" Override view during demo playback cl_detail_avoid_force 0 , "a", "cl" force with which to avoid players ( in units, percentage of the width of the detail sprite ) cl_detail_avoid_radius 64 , "a", "cl" radius around detail sprite to avoid players cl_detail_avoid_recover_speed 0 , "a", "cl" how fast to recover position after avoiding players cl_detail_max_sway 5 , "a", "cl" Amplitude of the detail prop sway cl_detail_multiplier 1 , "cheat", "cl" extra details to create cl_detaildist 1200 Distance at which detail props are no longer visible cl_detailfade 400 Distance across which detail props fade in cl_downloadfilter 0 , "a" Determines which files can be downloaded from the server (all, none, nosounds) cl_drawhud 1 , "cheat", "cl" Enable the rendering of the hud cl_drawleaf -1 , "cheat", "cl" cl_drawmaterial 0 , "cheat", "cl" Draw a particular material over the frame cl_drawmonitors 1 , "cl" cl_drawshadowtexture 0 , "cheat", "cl" cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv cl_ejectbrass 1 cl_ent_absbox cmd Displays the client s absbox for the entity under the crosshair. cl_ent_bbox cmd Displays the client s bounding box for the entity under the crosshair. cl_ent_rbox cmd Displays the client s render box for the entity under the crosshair. cl_entityreport 0 , "cheat" For debugging, draw entity states to console cl_extrapolate 1 , "cheat", "cl" Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount 0 , "cheat", "cl" Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites 1 , "cheat", "cl" whether to use new detail sprite system cl_fasttempentcollision 5 , "cl" cl_find_ent cmd Find and list all client entities with classnames that contain the specified substring. Format cl_find_ent substring cl_find_ent_index cmd Display data for clientside entity matching specified index. Format cl_find_ent_index index cl_flushentitypacket 0 , "cheat" For debugging. Force the engine to flush an entity packet. cl_forcepreload 0 , "a" Whether we should force preloading. cl_forwardspeed 450 , "cheat", "cl" cl_fp_ragdoll 0 , "a", "cl" Allow first person ragdolls cl_fp_ragdoll_auto 1 , "a", "cl" Autoswitch to ragdoll thirdperson-view when necessary cl_full_health_color_b 0 , "cheat", "cl" cl_full_health_color_g 255 , "cheat", "cl" cl_full_health_color_r 0 , "cheat", "cl" cl_fullupdate cmd Forces the server to send a full update packet cl_ge_glowbase 5 , "cheat", "cl" cl_ge_glowscale 0 , "cheat", "cl" cl_ge_glowstencil 1 , "cheat", "cl" cl_ge_maxdist 512 , "cheat", "cl" cl_half_health_color_b 0 , "cheat", "cl" cl_half_health_color_g 255 , "cheat", "cl" cl_half_health_color_r 255 , "cheat", "cl" cl_health_display 1 , "cl" Show player names cl_health_far_opacity 0 , "cheat", "cl" cl_health_half_pct 0 , "cheat", "cl" cl_health_head_offset 30 , "cheat", "cl" cl_health_low_pct 0 , "cheat", "cl" cl_health_max_dist 512 , "cheat", "cl" cl_health_near_opacity 0 , "cheat", "cl" cl_health_supply_max_dist 128 , "cheat", "cl" Maximum draw distance of health supply hud cl_health_supply_offset 48 , "cheat", "cl" Distance above origin that health draws for health supplys cl_idealpitchscale 0 , "a", "cl" cl_ignorepackets 0 , "cheat" Force client to ignore packets (for debugging). cl_interp 0 , "user", "cl" Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all 0 , "cl" Disable interpolation list optimizations. cl_interp_npcs 0 , "user", "cl" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio 2 , "user", "cl" Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_interp_threadmodeticks 0 , "cl" Additional interpolation ticks to use when interpolating with threaded engine mode set. cl_jiggle_bone_debug 0 , "cheat", "cl" Display physics-based jiggle bone debugging information cl_jiggle_bone_debug_pitch_constraints 0 , "cheat", "cl" Display physics-based jiggle bone debugging information cl_jiggle_bone_debug_yaw_constraints 0 , "cheat", "cl" Display physics-based jiggle bone debugging information cl_lagcomp_errorcheck 0 , "cl" Player index of other player to check for position errors. cl_lagcompensation 1 , "user", "cl" Perform server side lag compensation of weapon firing events. cl_language 0 , "user" Language (from HKCU\Software\Valve\Steam\Language) cl_leveloverview 0 , "cheat", "cl" cl_leveloverviewmarker 0 , "cheat", "cl" cl_localnetworkbackdoor 1 Enable network optimizations for single player games. cl_logofile 0 , "a" Spraypoint logo decal. cl_low_health_color_b 0 , "cheat", "cl" cl_low_health_color_g 0 , "cheat", "cl" cl_low_health_color_r 255 , "cheat", "cl" cl_lowhealth_end 10 , "cheat", "cl" Percent of health to stop low health effect. cl_lowhealth_start 41 , "cheat", "cl" Percent of health to start low health effect. cl_maxrenderable_dist 3000 , "cheat", "cl" Max distance from the camera at which things will be rendered cl_mouseenable 1 , "cl" cl_mouselook 1 , "a", "cl" Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_new_impact_effects 1 , "a", "cl" cl_new_impact_effects_cheap 0 , "a", "cl" cl_observercrosshair 1 , "a", "cl" cl_overdraw_test 0 , "cheat", "numeric", "cl" cl_panelanimation cmd Shows panel animation variables panelname blank for all panels . cl_particle_batch_mode 1 , "cl" cl_particle_max_count 0 , "cl" cl_particle_retire_cost 0 , "cheat", "cl" cl_particleeffect_aabb_buffer 2 , "cheat", "cl" Add this amount to a particle effect s bbox in the leaf system so if it s growing slowly, it won t have to be reinserted as oft cl_particles_dump_effects cmd cl_particles_show_bbox 0 , "cheat", "cl" cl_pclass 0 , "cheat", "cl" Dump entity by prediction classname. cl_pdump -1 , "cheat", "cl" Dump info about this entity to screen. cl_phys_props_enable 1 , "cl" Disable clientside physics props (must be set before loading a level). cl_phys_props_max 300 , "cl" Maximum clientside physic props cl_phys_props_respawndist 1500 , "cl" Minimum distance from the player that a clientside prop must be before it s allowed to respawn. cl_phys_props_respawnrate 60 , "cl" Time, in seconds, between clientside prop respawns. cl_phys_timescale 1 , "cheat", "cl" Sets the scale of time for client-side physics (ragdolls) cl_pitchdown 89 , "cheat", "cl" cl_pitchspeed 225 , "cl" cl_pitchup 89 , "cheat", "cl" cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos. cl_playerspraydisable 0 , "a", "cl" Disable player sprays. cl_precacheinfo cmd Show precache info (client). cl_pred_optimize 2 , "cl" Optimize for not copying data if didn t receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track cmd entindex fieldname Track changes to entity index entindex, for field fieldname. cl_predict 1 , "user", "cl" Perform client side prediction. cl_predictionlist 0 , "cheat", "cl" Show which entities are predicting cl_predictweapons 1 , "user", "cl" Perform client side prediction of weapon effects. cl_progress_color_b 17 , "a", "cl" cl_progress_color_g 17 , "a", "cl" cl_progress_color_r 185 , "a", "cl" cl_radial_empty_b 25 , "cl" Blue tint of sections of radial menu that constitute empty weapons cl_radial_empty_g 25 , "cl" Green tint of sections of radial menu that constitute empty weapons cl_radial_empty_r 25 , "cl" Red tint of sections of radial menu that constitute empty weapons cl_radial_extra_b 75 , "cl" Blue tint of sections of radial menu that constitute leftover space cl_radial_extra_g 75 , "cl" Green tint of sections of radial menu that constitute leftover space cl_radial_extra_r 75 , "cl" Red tint of sections of radial menu that constitute leftover space cl_radial_lerp_time 0 , "cl" Time it takes alpha to interpolate when moving between sections cl_radial_normal_b 5 , "cl" Blue tint of sections of radial menu that mouse is not hovered over cl_radial_normal_g 5 , "cl" Green tint of sections of radial menu that mouse is not hovered over cl_radial_normal_r 65 , "cl" Red tint of sections of radial menu that mouse is not hovered over cl_radial_over_b 10 , "cl" Blue tint of sections of radial menu that mouse is hovered over cl_radial_over_g 10 , "cl" Green tint of sections of radial menu that mouse is hovered over cl_radial_over_r 110 , "cl" Red tint of sections of radial menu that mouse is hovered over cl_ragdoll_collide 0 , "cl" cl_ragdoll_fade_time 15 , "cl" cl_ragdoll_physics_enable 1 , "cl" Enable/disable ragdoll physics. cl_ragdoll_pronecheck_distance 64 , "sv", "cl" cl_removedecals cmd Remove the decals from the entity under the crosshair. cl_resend 6 Delay in seconds before the client will resend the connect attempt cl_righthand 1 , "a", "cl" Use right-handed view models. cl_rumblescale 1 , "a", "cl" Scale sensitivity of rumble effects (0 to 1.0) cl_safezone_flash_cd 4 , "cl" Time between flashes of an in-danger safe zone cl_screenshotname 0 Custom Screenshot name cl_SetupAllBones 0 , "cl" cl_shadowtextureoverlaysize 256 , "cheat", "cl" cl_show_speed 0 , "sv", "cheat", "rep" spam console with local player speed cl_show_splashes 1 , "cl" cl_showanimstate -1 , "cheat", "cl" Show the (client) animation state for the specified entity (-1 for none). cl_showanimstate_log 0 , "cheat", "cl" 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. cl_ShowBoneSetupEnts 0 , "cl" Show which entities are having their bones setup each frame. cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents cmd Dump entity list to console. cl_showerror 0 , "cl" Show prediction errors, 2 for above plus detailed field deltas. cl_showevents 0 , "cheat" Print event firing info in the console cl_showfps 0 , "cl" Draw fps meter at top of screen (1 = fps, 2 = smooth fps) cl_showhelp 1 , "a", "user", "cl" Set to 0 to not show on-screen help cl_showpausedimage 1 , "cl" Show the Paused image when game is paused. cl_showpluginmessages 1 , "a" Allow plugins to display messages to you cl_showpos 0 , "cl" Draw current position at top of screen cl_ShowSunVectors 0 , "cl" cl_showtextmsg 1 , "cl" Enable/disable text messages printing on the screen. cl_sidespeed 450 , "cheat", "cl" cl_smooth 1 , "cl" Smooth view/eye origin after prediction errors cl_smoothtime 0 , "cl" Smooth client s view after prediction error over this many seconds cl_soundemitter_flush cmd Flushes the sounds.txt system (client only) cl_soundfile 0 , "a" Jingle sound file. cl_soundscape_flush cmd Flushes the client side soundscapes cl_soundscape_printdebuginfo cmd print soundscapes cl_spec_mode 1 , "a", "user", "server_can_execute", "cl" spectator mode cl_sporeclipdistance 512 , "cheat", "cl" cl_stickyironsight 1 , "a", "user", "cl" Whether to use sticky ironsights or not. cl_sun_decay_rate 0 , "cheat", "cl" cl_team 0 , "a", "user", "cl" Default team when joining a game cl_threaded_bone_setup 0 , "cl" Enable parallel processing of C_BaseAnimating SetupBones() cl_threaded_client_leaf_system 0 , "cl" cl_timeout 30 , "a" After this many seconds without receiving a packet from the server, the client will disconnect itself cl_updaterate 20 , "a", "user" Number of packets per second of updates you are requesting from the server cl_upspeed 320 , "cheat", "cl" cl_view cmd Set the view entity index. cl_viewbob_enabled 0 , "a", "sv", "cheat" Oscillation Toggle cl_viewbob_scale 0 , "a", "sv", "cheat" Magnitude of Oscillaiton cl_viewbob_timer 4 , "a", "sv", "cheat" Speed of Oscillation cl_viewpunch_x 1 , "sv" Value of x-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. cl_viewpunch_y 1 , "sv" Value of y-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. cl_viewpunch_z 1 , "sv" Value of z-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events. cl_vmcamera_enabled 1 , "a", "cl" Enable the viewmodel camera cl_vmcamera_scale 1 , "a", "cl" Scale of the viewmodel camera movements cl_voice_filter 0 Filter voice by name substring cl_wavenum_padding_post 5 , "cl" Padding of WAVE texture before label cl_wavenum_padding_x 5 , "cl" Padding of WAVE texture in x-direction cl_wavenum_padding_y 5 , "cl" Padding of WAVE texture in y-direction cl_winddir 0 , "cheat", "cl" Weather effects wind direction angle cl_windspeed 0 , "cheat", "cl" Weather effects wind speed scalar cl_wpn_sway_interp 0 , "cl" cl_wpn_sway_scale 1 , "cheat", "cl" cl_yawspeed 210 , "cl"
https://w.atwiki.jp/tljtrans/pages/85.html
It s a priest. It s Father Raul. It s a baby angel...a cherub? He s got a red robe wrapped around his posterior, and he looks to be in a hurry. I can t remember reading about this particular incident in the Bible. Maybe it was in the, uhm, sequel. Nah, that came out only five years ago, and this wall painting looks a lot older than that. It s a wall painting featuring, amongst other things, a cherub and a long red robe. It s the confessionals. It s Cortez. God, that was close... What caused that Shift to open just in time? It has to be Cortez. Finally. I...I can do it, now. I can Shift. It s not easy, but...I can do it. Ironic as it may be, though, I think I ve done all I can do in Arcadia. I have the two Arcadian Dragon s Eye jewels, the disc, and the starmap. Now I need to find the Guardian, the two missing jewels, and somebody who can help me decipher the starmap. And I have to look for those things here, in Stark. It s been more than two years since my last confession, but...no. I m not in a mood to be counting beads right now. And with my list of, uh, shortcomings, I ll be counting beads for a very long time. No, not today. Good morning. I m Father Raul. You re not a Hope Street regular, are you? I haven t seen you here before. I don t visit the neighborhood very often, no. And why should you? It s not a very nice place. This cathedral is all there s left of the hope in Hope Street. I m sorry to hear that, Father. So am I. But we cope. We cope. How may I be of assistance? Hello, Father. It s good to see you back. How may I be of assistance today? Do you know a boy named Warren Hughes? As a matter of fact, I do. The Hughes were regulars before they...traveled to the colonies. Poor Warren was left an orphan by his family. I haven t seen him for years. Where does Warren live? I m not sure he lives anywhere, but he does belong to a Hope Street gang -- the Razorblades, I believe. They seem to congregate just down the street, in building 87. Be careful, though. Although they re far from the worst gang around here, they re not a particularly friendly lot. And they don t care for strangers. I can take care of myself. (chuckles) I don t doubt that. Still -- be careful. Do people still go to church? (chuckles) Yes, some do. Some do. Religion is pretty resilient. Religion, sure, but there are so many new religions, and people tend to abandon the old ones, don t they? They ll be back. The Voltecs and the Manus of the world offer only a fleeting chance at material happiness. What they cannot offer is spiritual enlightenment. So you re not worried about the competition? We have over two thousand years of experience and tradition to build on. I don t see us just rolling over on our backs and giving up, no. Thank you, Father. Please, come by again if you re ever in the neighborhood. Thanks. Goodbye. Where did you say I could find Warren Hughes? Your best bet would be building 87, just down the street. Not only humans. The Vanguard are using the Tyren to force their changes into effect. They say the Tyren have turned to religion, that they have-- Yes, it s beginning to look quite bleak. What about the girl? Aren t you worried that the fate of the Balance and our worlds is in the hands of a...a child? A simple country girl? Spoken as a man of true faith. Speaking of higher powers -- I have to go prepare my sermon for tonight. You know, the usual. Sacrifice, devotion, faith. The cornerstones of any religion. Even the Vanguard seem to follow these tenets. They require devotion through faith just as much as we do. stirring up support for their ideas. And Arcadians, those easily misled sheep, they embrace these ideas because they prophesize change, and change is always attractive to humans. The Tyren! Those beasts are not much for loyalty, but promise them money and power... The Vanguard are probably ready to offer them half of the Northlands, perhaps even Marcuria itself, for their services. And they have certainly wanted to put their filthy claws on the city for as long as I can remember. I think she may have seen the light, finally. She does not know even half of what is going on, and if she did, I do not think she would be able to handle it -- better she does not know. Of course. I do my best to help her, as does the Mother, in her way. Still, April will be on her own soon enough, and then...who knows? After all, she is the one, no one seems to doubt that. The Balance knows, and the Balance provides, and if the Balance believes in this girl, we should as well. But of course, Father. You are not the only one who places his faith in higher powers. And what lessons will be taught today? Good night, Raul. Que Dios te bendiga. Si. I m no Catholic, but I still like coming here to meditate. To pray, if you want. It s beautiful in here, don t you think? So quiet, so...spiritual. It s life, serita, pure and simple. So, what did you dig up today? If you re not a Catholic, who do you pray to? To the Universe. To the Balance. To the rock in this floor and the air around us. To you, and to myself. What is that, Buddhism? Oh, nothing...except for everything you ever wanted to know about the Vanguard and Jacob McAllen. You got the information? You found Warren? He helped you? Eventually. It wasn t easy. But I know where to find McAllen, and I m working on how to get there. I should be all set by tomorrow. Good news, and just in time too. Things are not going well out there. What do you mean? The Balance is collapsing, and magic is seeping through into this world. Stark is still protected by its strong currents of logic and order, but Arcadia is on the brink of war and utter chaos. Unless we act quickly, Arcadia will fall into disorder, and Stark will follow. Can t we get help? Everyone with the power and will to help is doing so, but you are so much more important than anyone else. You can travel to Arcadia to bring order to chaos, at least until we find the Guardian and return him to his realm. What about the Vanguard? We investigate your lead tomorrow, yes? If we find what we are looking for -- if they have the Guardian, or know where he is -- then we are one step closer to victory. But we still need to find the entrance to his realm... ...and the situation in Arcadia is not getting any better, not without your help. I don t know anything. What can I do? By just being there, you are helping. You are strong in the Balance, April, and your power flows into those you meet and helps them against the tides of Chaos. Whatever you do, however you do it, you are helping. I still feel so...so helpless. I don t understand half of what you tell me, and as for the other half, I can t help being skeptical. Good. Do not trust everyone or everything, and make a stand against that which you do not believe. Just be sure to accept the truth, when you find it, and embrace the good in the world. Tomorrow, we will visit with McAllen, find what he knows, and use it. Then, the day after, you will go back to Arcadia. At most, we have a week. But it should be enough. As for today? Relax, be with your friends. I ll do my best. What are we going to do now? I don t think I ll ever be able to relax again. We pay a heavy price for our knowledge, yes. But try to enjoy yourself, because the hard work begins in the morning. I will see you then, yes? Wait, wait. Where are you going to be this time? We will meet here, yes? I m afraid I cannot go back to Venice, not now. There are -- people -- looking for me. The Vanguard? Yes. They know what I am, who I am. They will not rest until they have me. So we must work fast, to destroy them. Tomorrow, then? Tomorrow. Have a good night, okay? Be careful. Thank you, serita. And you. Father Raul, where is Cortez? I thought he d be here. I haven t seen Cortez for a week, and it worries me. He usually stops by once every few days. Is there anything you re not telling me, Father Raul? I don t know what you-- Yes, you do! You re no ordinary priest. You know about Stark and Arcadia, about the Balance, and I m sure you know a lot more about Cortez than you re willing to let on. How did you...? I heard you and Cortez talking last Sunday, and it scares me -- and pisses me off -- to think that you re using me, and that you re keeping things from me. Sorry, I can t trust anybody anymore. There s so much at stake, and I-- I don t know who to trust, Father. Please. Tell me what you know. I m sorry, April. I mean, I m sorry you don t feel like you can trust anyone anymore, and I m sorry that I don t know more than I do. When did you last see Cortez? It must ve been...I think it was last Sunday. Exactly one week today. He s been gone longer than that before, but this time... How are things here? You mean, in the cathedral? No. No, I mean here, in Newport. How have things been going? Nothing out of the ordinary. Why? Have you been away? You could say that, yeah. I have to run, Father. I hope to see you again soon, April. Please take care of yourself. And if you see Cortez, tell him to see me. Tell him that...that I ve been worried. What? This time I have a feeling there s something wrong. I don t like that feeling. I thought for sure that I could trust Cortez, but as it turns out...I can t. I was hoping to confront him with this, but he s not around, and you...you re part of it too, aren t you? April, you have to trust me when I tell you-- But I will try to answer your questions honestly and openly, as much as I can. Can I ask you some more questions? Always, April. It s just been hot, and humid, and it s getting worse by the day. And, apparently, crime is on the rise. But what else is new? Thanks, Father. Goodbye. Who is Cortez? How did you become a Sentinel Minstrum? I don t have any more questions right now. If you do, please ask. I want to help. And that s the truth. What do you mean? The way people react when I mention his name... The fact that he seems to have been alive for a very long time, and that he knows as much as he does... Who is he? (chuckles) It s funny, but I ve been asking that very same question myself many, many times. Who is this man? He s old, yes, and powerful. He has strong magic, but he rarely lets on exactly how strong he is. He prefers to be considered...eccentric. Crazy, even. They are both excellent disguises. You still haven t answered my question about Cortez. (sighs) That s because I cannot answer. I just don t know. He found me, when I first came here. You see, I m not just a Catholic priest. I m also a Sentinel Minstrum. You re a Minstrum? Yes. Do you find that strange? How can you belong to two religions at the same time? Belief in the Balance and belief in God are not mutually exclusive. The Sentinel order was founded on the basis of protecting the Balance, not to worship a higher power. As long as our devotion to whatever god we believe in doesn t conflict with our duty to the Balance, and vice versa, who s to say we can t work in the best interest of both? What did you mean when you said Cortez found you? I guess. I just always thought of the Sentinel as its own faith. It is a faith, but a faith in something less than God, yet more than magic or the laws of nature. The Balance was created by someone, was it not? I don t know. Nor do I. But I believe. I have faith. That s enough. One day, he came to visit me here. He knew who I was, that I was a Minstrum, and that I was devoted to restoring the Balance as well as to my God. We soon became good friends. The Sentinel are not numerous in Stark, not yet. Not with the Vanguard -- the Church of Voltec -- keeping a watchful eye and striking down anyone who dares to proclaim their faith in the Balance. But the Sentinel are here, and when they find someone who they believe will be sympathetic to their cause, they approach them. That s what happened to me. They asked you to join? No. They told me the truth. I was studying theology at the time, and I d found scriptures that...challenged convential wisdoms. Made me question the validity of my faith. But once I d learned the truth about the Balance, and the Guardian, and the ongoing war with the Vanguard, it became easier to believe in God again, because now, things made sense. And so, in the end, I chose to become not only a priest, but a Minstrum. And I don t regret my decision. Have you ever been to Arcadia? No. I m not a Shifter. I m stuck here, unfortunately. (chuckles) I don t mind. I ve been fortunate enough to read most of the Scriptures of the Balance, and that in itself is a rare privilege for a Starker like me. He was very worried about the imminent collapse of the Balance, yet told me that he was waiting for someone special, someone who might be able to help us. Me? Yes. He waited for a long time for you to show up, and when you did... It was hard for him, trying to convince you that he wasn t crazy. I guess his disguise was too good. I don t know much more than that. Cortez tells me very little, only that you re the key to the survival of the Balance. I can only assume that you re the new Guardian? That s what I ve been told. Not by Cortez, of course. No. I understand your frustration, but I cannot help you any more than I have. If there s anything, anything at all... Thanks, Father, but you ve done enough. It feels like I ve done nothing. But...God be with you. And the Balance too. Hello? Anybody there? Who s there? It s just me. April. It s good to see you again.
https://w.atwiki.jp/tuntun01/pages/8.html
Help installing Debian GNU/Linux Debian basic features Debian 初心者が Debian をコンピュータにインストールする前に知りたいと思うかもしれないようなことを教えます。(安定版)(作業中) How to download Debian GNU/Linux installation CD/DVDs with Jigdo A guide to help any Debian newbie to download CD and DVD images of the Debian installer. The disc images can be burned to CD or DVD to make official Debian installation CDs/DVDs. (Stable article.) How to install Debian GNU/Linux on your computer This HOWTO helps Debian newbies to install Debian GNU/Linux (Etch) using the graphical installer ("installgui"). (Stable article.) Installing Debian on a small partition How to install desktop Debian GNU/Linux 3.1 (Sarge) from CD/DVD. ((Stable article.) How to try out Debian GNU/Linux without installing it(作業完了) Debian 初心者 (Debian "newbie") は、Debian の選びかたについて手助けやアドバイスを求めたほうがいいかもしれません。 LiveCD 版 Debian - Debian Live の入手および利用方法をどうぞ。 Debian for complete computer newbies Stub article - contributions welcome. Help installing software in Debian GNU/Linux Aptitude - using together with Synaptic and Apt-get Help for Debian users using more than one package manager. If you do not use Aptitude exclusively, it may attempt to remove packages that you do not wish to remove. Here is some help for managing this problem. Unofficial Debian packages Where to find .debs for software not available on the Debian mirrors. Module-Assistant - using upstream tarballs A simple hack to use an upstream tarball with Debian s module-assistant for gspca-source Help managing a Debian system Commandline shortcuts Debian newbie help with tab completion, commandline history, copying and pasting text. Manage users and groups Brief newbie help about how to manage users and groups in Debian using Gnome, KDE, generic desktop and commandline tools. Run a program as a different user How to use su, gksu and gksuexec - a guide for Debian newbie users and others. How to configure Sudo to run programs as a different user A newbie guide to using Sudo in Debian GNU/Linux. A normal user can use Sudo to run particular programs with root permissions. Even a newbie can easily configure Sudo using a simple table as an alternative to the Extended Backus-Naur Form used in the Sudoers man (5) page. (Stable article.) How to create a Grub disc to boot a Debian GNU/Linux system How to be prepared for disaster by making a boot floppy or CD to boot your Debian system in case another operating system overwrites your MBR. Shutting down a Debian system Pressing the RESET button is the equivalent of pulling the plug - you are risking file corruption. Here is some help about how to shut down your Debian system safely. Cloning a hard disc This Debian newbie HOWTO explains how to make a clone of a hard disc. If the original hard disc is a failing disc, it must still be working and readable. (Stable article.) Runlevels introduction A guide to help Debian newbies to understand runlevels. Runlevels determine the behaviour of the system once it has booted. (Stable article.) Grep Introduction An introduction to help Debian newbies with the very useful grep program. (Stable article.) Process management Help for Debian newbies about how to manage processes under Debian GNU/Linux. (Stable article.) Debian help system This document is intended to help Debian newbies learn about ways in which they can find help to solve problems in Debian GNU/Linux. (Stable article.) Shortcuts for copying and pasting text Help with to copying and pasting text between X applications and console applications running in a terminal window. There are both keyboard and mouse methods. Written for Debian GNU/Linux. (Stable article.) Beginner s guide to Vi Improved (Vim) This document will help newbies with the console version of vim from Debian. Although much of what is discussed here will also apply to gvim, it may or may not work with gvim. (Stable article.) Using Joe as your editor Joe is a simple commandline editor apparently based upon/inspired by the old DOS word processor called Wordstar. Help for Debian newbies. (Stable article.) Synchronising laptop and desktop files using Unison If you have a Debian home network, you can edit files on one computer and use Unison to update another computer. This can help if you do work on a laptop away from the network for some of the time. (Stable article.) Help with network and internet Broadband - setting up an ethernet ADSL modem/router This help is for an ethernet ADSL modem/router on a Debian system, not a USB ADSL modem. Setting up a serial modem using Wvdial This newbie article explains how to install and use a serial modem for internet access on a Debian GNU/Linux computer using Wvdial. (Stable article.) How to set up a wireless network card using Ndiswrapper Both these articles offer help for setting up wireless cards on Debian systems. They are on the Ndiswrapper wiki. [http //ndiswrapper.sourceforge.net/mediawiki/index.php/InstallDebianSarge Installing Ndiswrapper in Debian Sarge] [http //ndiswrapper.sourceforge.net/mediawiki/index.php/InstallDebianEtch Installing Ndiswrapper in Debian Etch] Setting up a personal firewall on Debian using Guarddog Guarddog use a simple but flexible GUI interface to configure iptables. It is suitable for Debian newbies and makes a great personal firewall for a standalone or networked PC. (Stable article.) Firewall with masquerading A HOWTO to help you to set up a simple firewall and share your internet connection with Shorewall in Debian Etch Installing Samba Linux/Windows networking These are some notes I made when I installed Samba in Debian Sarge. Mail - retrieving How to retrieve mail from a POP account using Getmail (this article is work in progress) Mail - sending How to send mail using Postfix with smarthost configuration Mail - sorting and filtering How to sort and filter your mail with Maildrop (this article is work in progress) Using RSS|RSS - how to use RSS feeds How to install Liferea (Linux feed reader) in Debian and help with using it on the NewbieDOC wiki. WWW Clients in Debian Firefox (Iceweasel) Opera Lynx Elinks Help with office applications Installing Adobe Reader|Installing Adobe Reader (Acrobat) Adobe Reader is non-Free software, so there is no official Debian package Help with multimedia in Debian Sound in Debian GNU/Linux How to get a sound card working in Debian. Managing a Creative Zen mp3 jukebox with Gnomad2 Gnomad2 transfers files to and from a Creative Zen mp3 jukebox. Help with printing Setting up a parallel printer using CUPS This article explains how to install a parallel port printer on a Debian GNU/Linux computer using CUPS (the Common Unix Printing System). (Formal article). Help with programming Installing Java Java is non-Free software, so there is no official Debian package -
https://w.atwiki.jp/api_programming/pages/15.html
Android API の Sample ファイル → 新規 → その他 → Android Sample Project があった。(Android用のなんか入れといたから?) Instructions for the Calendar V3 Android Sample の簡易和訳 ※ Android 向け Google Calendar API の事例を参考にしていますが、Android系のサンプルはほぼ同じと思われる。 Warning This sample is for illustrative purposes. Please consider using the nativeCalendar Provider API. Browse Online Browse Source, or main fileCalendarSampleActivity.java 必要システム Java(requires 6 or higher) Mercurial(requires 1.6 or higher). Gradle 1.6 Android Studio(which bundles the Android SDK) orAndroid SDK(Android Studioを使わない場合). Set your ANDROID_HOME to the Android SDK installation directory, which for Android Studio is in the sdk subdirectory. 私のマシンで アプリケーションの登録 Google App Engine を使うサンプルのため、登録が必要 Visit theGoogle Cloud console flow for the Google Calendar API. Google Accountへサインイン、project を作成(選択)。Click Continue. Platformに Android . Package name には、他で(他の誰にも)使われていない名前を使う。例えば org.example.calendar.janedoe20130911 . 注 Make sure to pick a legal Java package name since we will be using it in the Android project source code. パッケージ名は、2つ以上のパートで構成されていること。 ダメな例 janedoe20130911 Note If you try to register a package name that has already been registered, you may get an error reading An unexpected error has occurred. In particular, com.google.api.services.samples.calendar.android has already been registered, so you must change the package name. SHA1 fingerprint には、ターミナルで下記の方法で値を取得し、値を入れる keytool -exportcert -alias androiddebugkey -keystore ~/.android/debug.keystore | openssl sha1 When asked, use android (without the quotes) as the keystore password. keytool が動くかどうかは keytool -help で確認。見つからなければ(動作しなければ)、keytoolへのパスが通っていない。 Click Register. ページ左の APIs auth - APIs を選び、 Calendar API がオンになっていることを確認 Checkout Instructions Mercurial が入っていないと動きません cd[someDirectory]hg clone https //code.google.com/p/google-api-java-client.samples/ google-api-java-client-samples cd google-api-java-client-samples/calendar-android-sample Android Studio の設定 Android SDK Managerを起動 ターミナルで動かす eclipse の Android SDK Manager も、結局コレを呼び出していました。 $ANDROID_HOME/tools/android sdk いきなり $ANDROID_HOME なんていう変数設定していないんですけど。 以下にチェックを入れる Tools/Android SDK Build-tools revision 18.0.1. Android 2.2 (API 8)/SDK Platform, Google APIs version はこれが必須なんだろうか、ドキュメントが古いんだろうか Extras/Android Support Repository, Android Support Library, Google Repository Install X packages... をクリック Start Android Studio by running this command in a terminal android-studio/bin/studio.sh calendar-android-sampleのインポート Select Import Project... or File Import Project... Select[someDirectory]/google-api-java-client-samples/build.gradleand click OK. Note it will not work if you try to import[someDirectory]/google-api-java-client-samples/calendar-android-sample/build.gradle. Select Use local gradle distribution with Gradle home of[someDirectory]/gradle-1.6and click OK. Open AndroidManifest.xml and change the package to match the name you registered in the Google Cloud Console, e.g. org.example.calendar.janedoe20130911 . Rename the Java package right-click on src/main/java, click New, click Package, and then enter the name you registered in the Google Cloud Console, e.g. org.example.calendar.janedoe20130911 . Next, select the Java classes in the package com.google.api.services.samples.calendar.android , drag them into the new package you just created, and then click Refactor. Note If you get a compile error for R , try right-clicking on the Java package and then clicking Optimize Imports to remove unused imports containing the R . Another possibility is that the package in the AndroidManifest.xml file doesn t match the Java package name. Run Run calendar-android-sample Note you must use a physical device for developing and testing because Google Play services cannot be installed on an emulator.Read this pagefor more information on how to set up a device. To enable logging of HTTP requests and responses (highly recommended when developing) $ANDROID_HOME/platform-tools/adb shell setprop log.tag.HttpTransport DEBUG and then changeCalendarSampleActivity.LOGGING_LEVELtoLevel.CONFIG. Note If get [Error] Access Not Configured it usually means the Android app registration didn t work or doesn t match your app s package name and SHA1 fingerprint. It may also be because Calendar API isn t enabled for your project in the Google Cloud Console (see instructions above).
https://w.atwiki.jp/vocaloidenglishlyric/pages/363.html
【Tags Luka PolyphonicBranch T tR tT Miku】 Original Music title 太陽と月のロンド English music title The Ronde of The Sun and The Moon Romaji music title Taiyou to Tsuki no Rondo Music Lyrics written, Voice edited by PolyphonicBranch Music arranged by PolyphonicBranch Singers 初音ミク (Hatsune Miku), 巡音ルカ (Megurine Luka) Click here for the original Japanese Lyrics English Lyrics (translated by blacksaingrain): [Miku Luka] The fate of the two of us will twist and twist The vermillion flame and the blue flame will be mixed together [Miku] We gaze each other. That’s because we’re attracted to each other I wanna leave an indelible scar on your back I was crying alone I wanna gain even if my hands get dirty The fate of the two of us will fall and be fallen I love your side face so much that I wanna kill you [Luka] My impulse burns and burns Cover it with your cold lips Badly hurt my heart more So as to be consumed with hatred Then, surely I’ll remember for a lifetime Even if we’re born again, we can meet again Once we taste the corruption, we cannot go back As if we held blades to each other s throat [Miku](I want you to hold me from behind) [Luka]Can I hold you from behind? [Miku](I want you to feel my weakness) [Luka]I wanna feel your weakness [Miku] I can die, I can die for you Please take my life and everything [Luka] The flame of mine will go out, go out I even love the gun pointing at me [Miku] Ah, god please, I don’ t need any other things Just give me more warmth, I’m almost freezing Hold me harder so as to be pierced We’ll burn and gather the vermillion flame and the blue flame together [Luka] If i can make you feel delighted ...I ll even shoulder sins [Miku] The fate of the two of us will twist and twist As bloomed flowers are to fall and die [Luka] I don’t need the past that burnt and disappeared [Miku] Strangle me harder so I cannot breath Then, surely I cannot forget Strangle me harder so I cannot breath [Miku Luka] Just like the sun and the moon that are attarcted each other Even if we’re born again, we can meet again Romaji lyrics (transliterated by blacksaingrain): [Miku Luka] Mawaru mawaru futari no unmei wa Aka to ao no honoo mazariau no [Miku] Mitsumeau noha hikareatte irukaradeshou Anatano senaka ni kesshite kie nai kizuato wo nokoshita i Hitori naiteita no Kono te wo yogoshite mo teniiretai Ochiru ochiru futari no unmei wa Koroshitai hodo itoshii anata no yokogao [Luka] Moeru moeru watashi no shoudou wo Anatano tsumetai kuchibiru de fusaide Watashi no kokoro motto kizutsu kete tsuyoku Nikushimi ga motto umareru youni Sousureba kitto isshou wasurenai Umare kawatte mo meguriaeru no Daraku no aji wo shitte shimaeba mou modore nai Marude kawashita yaiba nodo ni tsuki tsuke au youni [Miku] Ushiro kara daite hoshii [Luka] Ushiro kara dai temoii? [Miku] Watashi no yowasa kanji tehoshii [Luka] Anatano yowasa wo kanji taino [Miku] Shine ru shine ru anatanotameni Watashi no inochi morattekudasai subete Kie ru kie ru watashi no honoo ha Tsuki tsukerareta juu desura itoshii [Miku] Kamisama o negai yo hokani ha ira nai Atatamo riwomotto kogoe souyo Daki shimetemotto tsuki sasa ruyouni Aka to ao no honoo tsumugi atte iku [Luka] Anataga yorokobu nara ... tsumi sae seou wa [Miku] Mawaru mawaru futari no unmei ha Sai ta hana ha chiri iku sadame dakara [Luka] Moe te kie ta kako nante ira nai Tadakokode ima kanji teitaino [Miku] Kitsuku shime teyomotto iki ga dekina ihodo Sousurebakitto wasure rarenai [Miku Luka] Taiyou to gatsu ga hika reauyouni Umare kawa ttemo meguri ae runo
https://w.atwiki.jp/mainichi-matome/pages/4994.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Bold teen babes flash full body flesh for the porn print pic大胆なティーンのお嬢ちゃんたちは、ポルノプリクラ写真のために全身の肉体をピカッとあらわにする 参考資料 拡散状況 翻訳者の感想 関連ページ Bold teen babes flash full body flesh for the porn print pic 大胆なティーンのお嬢ちゃんたちは、ポルノプリクラ写真のために全身の肉体をピカッとあらわにする 0 Bold teen babes flash full body flesh for the porn print pic 2003,08,27 Shukan Gendai 9/6 By Ryann Connell 大胆なティーンのお嬢ちゃんたちは、ポルノプリクラ写真のために全身の肉体をピカッとあらわにする 2003,08,27 週刊現代 9/6 ライアン・コネル記 1 "When we go to the beach, we always try to find a game arcade nearby so we can take some print club photos, right. And if it s just a bunch of us girls, we start off with normal poses, but then get more into it the more photos we take until it s like a case of, Well, we ve come this far, we may as well take a couple of nude shots, too. And we get all our gear off," a teen-age girl squeals. Shukan Gendai (9/6) notes that the print club,or purikura, photo machines that have captivated Japan s teenyboppers since the mid- 90s have evolved into places where young girls are increasingly stripping off to take raunchy shots they call eropuri, or erotic purikura. 「大胆な写真を撮りに行くときは、私たちはプリントクラブの写真を取れるように、いつも近くのゲームセンターをみつけようとするのよね。そして、もし女の子だけの場合なら、最初のうちは普通の格好で撮りはじめるけど、もっと写真を撮ってのめりこんでくると、『そうね、ここまでやってるんだから、ヌード写真も数枚撮ってみてもいいよね』みたいな感じになるの。そして私たちは身に着けているものを全部脱ぐの」と、ティーンエイジャーの少女は歓声を上げる。 週刊現代(9/6)は記述するのだが、90年代半ば以来、流行を追いかける日本のティーンエイジャーの心をつかんできた写真撮影機械・プリントクラブ(プリクラ)は、エロプリ(エロティックなプリクラ)と呼ばれるエロ写真を撮るために、ストリップする若い少女たちが増加している場所へと進化している。 2 "Eropuri are photos taken in machines that allow for full body shots and involve the subject exposing some or all of their body for a photo. They ve had their big break this summer among girls from 15 to 20. What s really noticeable about the trend is that it was started by a few girls and spread almost entirely by word of mouth.There s been no influence from the media or celebrities," says Chisako Wada, Managing Editor of PopTeen, a bible for Japan s teen-age girls and the first publication to pick up on the eropuri enigma. "Our feature on eropuri taught us that girls reactions varied, ranging from shame and disgust to awe, but one thing that was undeniable was how the trend was spreading through the ranks in a way that only girls of that age are capable of carrying out." 「エロプリは、全身写真が撮れる機械の中で撮られた写真で、体の一部あるいは全部をあらわにした被写体が写っています。エロプリは、十五歳から二十歳の少女の間で、今年の夏に大ブレイクしました。この流行について本当に注目に値することは、はじめたのは数人の少女で、ほぼ完全に口コミでひろがったということです。メディアや有名人による影響などありませんでした」と、日本のティーンエイジャーの少女たちのバイブルであり、エロプリという不可解な現象を取りあげた最初の刊行物である、『ポップティーン』の編集長・和田知佐子はいう。 「私たちのエロプリ特集記事は、少女たちの反応が、羞恥心と嫌悪感から畏敬へと移り変わったということを教えてくれましたが、否定できない一つのことは、ああいった年齢の少女たちだけが実行できるやり方で、この流行は少女たちに広がっていった、ということです。 3 Purikura first appeared in Japan in 1995. By the end of the decade, machines that had started out by producing a sheet of stickers featuring simple photos now allowed for complex editing, letting users include their own mosaics, special effects and even graffiti messages. プリクラが日本にはじめて現れたのは1995年のことである。 この十年間の終わりまでには、最初のうちはシンプルな写真が写ったシールのシートを製造していた機械は、現在では複雑な編集ができるようになっており、ユーザーは自分自身でモザイクや、特殊効果、さらには落書きメッセージを入れられるようになった。 4 But, as the purikura machines evolved, so did the tastes of the girls using them. Taking a simple shot became mundane, so putting on funny faces became the norm. It didn t take long before the finicky femmes were fed up with that. Rather than spelling the demise of the purikura, though, the girls showed a surprisingly loyalty to the photo machines and became brasher. As purikura capable of taking full body shots appeared, the time was ripe for young girls to reveal their ripeness, which came in the form of eropuri. しかし、プリクラの機械が進化するにつれ、それを使う少女たちの嗜好も進化した。 シンプルな写真を撮ることはありきたりなこととなったので、おかしな顔の表情を作ることがお決まりになった。 そのことに、好みのうるさい女性たちが飽きるまでには、長くはかからなかった。プリクラを終焉に導くよりも、少女たちはこの写真機械に驚くべき忠節を示し、もっとやりたいほうだいになった。 全身画像を撮れる能力のあるプリクラの登場により、若い少女たちが自分たちの成熟ぶりを明らかにする機が熟した。 5 Also aiding in the eropuri push were an increasing number of purikura centers that only allowed guys inside if they were accompanied by a girl. More places started offering changing rooms and costume hire so the girls could play dress-ups and take their photos on a purikura. With no guys on the premises, removing clothes to take nude photos had become just another way to give purikura an added thrill. さらにエロプリ普及の助けとなったのは、少女が一緒にいない限り男は入れないプリクラ設備が増加していることである。 より多くの店が、着替え室とレンタルコスチュームを提供をし始めたので、少女たちはコスプレを楽しんでプリクラで写真を撮れるようになった。 前提として男はいないということもあり、ヌード写真を撮るために服を脱ぐことはまさに、プリクラに更なるスリルを与える新しい手段だった。 6 "Today s teen-age girls are pretty light-hearted. They show their eropuri amongst each other and have absolutely no qualms about showing off their naked bodies. Showing eropuri is one way girls use to prove they re a friend," PopTeen s Wada tells Shukan Gendai. 「こんにちのティーンエイジャーの少女たちは、とても屈託がありません。彼女たちはお互い同士で自分のエロプリを見せ合い、自分の裸の体を見せびらかすことについて良心の咎めがまったくありません。エロプリを見せることは、自分たちは友達だと少女たちが証明するために使う方法のひとつです」と、ポップティーンの和田は週刊現代に語る。 7 Several other factors have also contributed to the rise of eropuri. Ira Ishida, a Naoki Prize-winning author,elaborates. エロプリの隆盛には、ほかにもいくつもの要因が貢献している。直木賞作家の石田衣良は詳しく説明する。 8 "Girls use eropuri to create an image for themselves that encapsulates their dreams as being media personalities," Ishida tells Shukan Gendai. "Just as many girls imagine they re a rock idol every time they pick up the microphone to sing karaoke, they probably imagine they re some sort of glamorous photo model when they show off their bodies in a purikura." 「少女たちは、メディアのパーソナリティーのようだという、彼女たちの夢を凝縮した自己イメージを作るためにエロプリを使います」と、石田は週刊現代に語る。 多くの少女たちが、カラオケで歌うためにマイクをつかむときに毎回自分はロックアイドルだと心に描くのとちょうど同じように、おそらく、彼女たちはプリクラの中の自分の体を見せびらかしているときは、自分はグラマラスな写真モデルみたいだ、ということを心に描いているのかもしれません。 9 August 27, 2003 2003年8月27日 参考資料 石田衣良 http //ja.wikipedia.org/wiki/%E7%9F%B3%E7%94%B0%E8%A1%A3%E8%89%AF 拡散状況 SkyDrive http //cid-88684d2bf683ba51.skydrive.live.com/self.aspx/mainichi/moto/2003/2003.08/Bold%20teen%20babes%20flash%20full%20body%20flesh%20for%20the%20porn%20print%20pic.pdf 英語サイト http //www.fastfw.nl/forum/index.php?topic=4230.0 部分転載:http //pervscan.com/2003/09/04/erotic-purikura/ 翻訳者の感想 第1節 beachには、俗語として、露出の多い写真を(主に親族が)撮ってもとがめられない場所みたいな意味があります。 関連ページ SkyDrive WaiWaiの記事を転載した英語サイト:F WaiWaiの記事を転載した英語サイト:P 優先的に翻訳すべき記事リスト 毎日新聞英語版から配信された記事2003年
https://w.atwiki.jp/thunderstone/pages/335.html
Cardlist-Numenera HERO Card Name Number Class Cost STR Gold Light XP VP Text Lesser Aeon Priest 6 Human・Cleric・Thief・Level1 6 3 2 Physical Attack +1Village Destroy 1 card. Aeon Priest 4 Human・Cleric・Thief・Level2 10 4 1 3 Physical Attack +2Village/Dungeon Destroy 1 card. You may 1 card of up to 2 higher cost from the village into your discard pile. Greater Aeon Priest 2 Human・Cleric・Thief・Level3 12 4 1 2 Physical Attack +3Dungeon Destroy 1 card. You may place 1 card of up to 2 higher cost from the village into your hand. Clever 6 Human・Wizard・Level1 6 3 2 Magic Attack +2 Clever Nano 4 Human・Wizard・Level2 9 3 3 This hero can only use one ability.Dungeon Magic Attack +3.Dungeon Physical Attack equal to the VP of 1 monster present(in your hand).This card becomes unequipped and cannot equip weapons. Enchanced Clever Nano 2 Human・Wizard・Level3 12 4 2 This hero can only use one ability.Dungeon Magic Attack +5.Dungeon Physical Attack equal to the Health of 1 monster present(in your hand).This card becomes unequipped and cannot equip weapons. Charming 6 Human・Cleric・Level1 6 4 2 Magic Attack +2Repeat Village Destroy 1 disease to draw 1 card. Charming Nano 4 Human・Cleric・Level2 9 5 3 Magic Attack +3Repeat Dungeon Destroy 1 disease to draw 1 card.Dungeon Place one Regular or level 1 hero from your discard pile into your hand. Enchanced Charming Nano 2 Human・Cleric・Level3 13 5 2 Magic Attack +5Repeat Dungeon Destroy 1 disease to draw 1 card.Dungeon Place one hero from your discard pile into your hand. Graceful 6 Human・Fighter・Level1 6 4 2 Physical Attack +1Add Physical Attack +2 while fighting a monster with a Battle effect. Graceful Glaive 4 Human・Fighter・Level2 9 5 3 Physical Attack +2Add Physical Attack +4 while fighting a monster with a Battle effect. Enhanced Graceful Glaive 2 Human・Fighter・Level3 12 6 2 Physical Attack +3Immune to Battle and Aftermath effects.Add Physical Attack +5 while fighting a monster with a Battle effect or Aftermath effect. Learned 6 Human・Wizard・Level1 8 2 2 Magic Attack +1Village/Dungeon Discard 1 card to draw 1 card. Learned Nano 4 Human・Wizard・Level2 11 2 3 Magic Attack +2Dungeon Discard 3 cards to draw 2 cards. Enchanced Learned Nano 2 Human・Wizard・Level3 13 2 2 Magic Attack +4Dungeon Draw 2 cards. Discard 1 card. Mystic 6 Human・Fighter・Wizard・Level1 7 4 2 Physical Attack +1Magic Attack +1 Mystic Glaive 4 Human・Fighter・Wizard・Level2 10 5 1 3 Physical Attack +4Dungeon Convert this hero s Physical Attack to Magic Attack. Enhanced Mystic Glaive 2 Human・Fighter・Wizard・Level3 13 6 1 2 Physical Attack +6Dungeon Convert this hero s Physical Attack to Magic Attack. Intelligent 6 Human・Cleric・Level1 5 4 2 Physical Attack +1React After a card is destroyed, add Physical Attack +2. Intelligent Jack 4 Human・Cleric・Level2 9 5 3 Physical Attack +2Dungeon Destroy 1 card.React After a card is destroyed, add Physical Attack +2. Enhanced Intelligent Jack 2 Human・Cleric・Level3 12 5 * 2 Physical Attack +3Dungeon Destroy 1 card.React After a card is destroyed, add Physical Attack +4 and Light +2. Rugged 6 Human・Ranger・Level1 5 5 -1 2 Physical Attack +1React After another player selects a monster with your mark to fight, gain 1 XP.Village/Aftermath Mark 1 monster in the hall. Rugged Jack 4 Human・Ranger・Level2 9 6 -1 3 Physical Attack +3React After any player (including you) selects a monster with your mark to fight, gain 1 XP.Aftermath Mark 1 monster in the hall. Enhanced Rugged Jack 2 Human・Ranger・Level3 12 6 -1 2 Physical Attack +5React After another player selects a monster with your mark to fight, take a prepare action.Aftermath Mark 1 monster in the hall. Stealthy 6 Human・Thief・Level1 5 3 2 2 Physical Attack +1Village Buy 1 additional card this turn. Stealthy Jack 4 Human・Thief・Level2 8 4 2 3 Physical Attack +2Village Buy 1 additional card this turn.Spoils Buy 1 non-hero card. Enhanced Stealthy Jack 2 Human・Thief・Level3 11 4 2 2 Physical Attack +3Village/Dungeon Buy 1 card and add it to your hand. Strong 6 Human・Fighter・Level1 8 6 Physical Attack +3You cannot level up a Regular into this card.Spoils Discard 4XP to level up this hero. Strong Glaive 4 Human・Fighter・Level2 11 7 Physical Attack +6Spoils Discard 6XP to level up this hero. Enhanced Strong Glaive 2 Human・Fighter・Level3 14 8 1 Physical Attack +9 Strong-willed 6 Human・Thief・Level1 5 4 2 1 2 Physical Attack +1 Strong-willed Jack 4 Human・Thief・Level2 8 4 2 1 3 Physical Attack +2Dungeon Use the Dungeon ability on one item card even if you have already used this turn. Enhanced Strong-willed Jack 2 Human・Thief・Level3 10 4 2 2 2 Physical Attack +3Dungeon Each other player discards 1 item or shows a hand none. Add Physical Attack equal to the cost of 1 discarded card. Swift 6 Human・Ranger・Level1 6 5 -1 2 Physical Attack +2Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +1 to that monster. Swift Jack 4 Human・Ranger・Level2 9 6 -1 3 Physical Attack +4Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +2 to that monster. Enhanced Swift Jack 2 Human・Ranger・Level3 13 6 -1 2 Physical Attack +6Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +3 to that monster. Tough 6 Human・Fighter・Level1 6 6 2 Physical Attack +1Dungeon If equipped, draw 1 card.Spoils Buy 1 weapon. Tough Glaive 4 Human・Fighter・Level2 10 7 3 Physical Attack +3Dungeon If equipped, draw 1 card.Spoils Place the top card of the Tough stack into your discard pile. Enhanced Tough Glaive 2 Human・Fighter・Level3 13 7 2 Physical Attack +6Dungeon If equipped, draw 1 card.Spoils Place the top card of any hero stack into your discard pile. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text Backpack 8 Item 3 2 Village/Dungeon Reveal the top 2 cards of your deck. Place 1 revealed item or weapon in your hand. Discard the rest. Bio-energy Cutter 8 Weapon・Edged・Magic 4 1 2 Magic Attack equal to the XP of the monster selected to fight.Spoils Each other player discards 1 card. Bio-salvager 8 Villager・Mercenary 4 Village/Dungeon Draw 1 card. If it is a monster, draw 1 additional card.Dungeon Add Physical Attack +1 if a monster is present. Chemical Injector 8 Item・Light 6 2 1 Dungeon Add Physical Attack +1 to each hero.Dungeon Add Magic Attack +2 to one hero against Doomladen and Doomknights. Dart Thrower 8 Weapon・Bow・Light 5 3 5 1 Physical Attack +4 against rank 2 or higher.Rangers of any Strength may equip this weapon. While equipped to a ranger, this weapon s Attack can apply to rank 1. Disruption Blade 8 Weapon・Edged 6 2 4 1 Physical Attack +3 Fearmaker 8 Spell・Auxiliary・Light 6 3 Aftermath If you did not defeat a monster, destroy this card. At the end of this turn, take another turn. Mental Scramber 8 Spell・Attack 2 Dungeon Magic Attack +1Dungeon Discard 4 cards from your deck. Draw 1 card. Nevajin 8 Villager 3 Village Destroy 1 hero. Gain gold equal to its Strength.Village Destroy this card to draw 1 card. Partisan 8 Weapon・Polearm 5 2 3 Physical Attack +2Dungeon Add Physical Attack +1 for each other equipped polearm present. Paired Swords 8 Weapon・Edged 7 2 5 Physical Attack +4When you buy this card, you may place another copy of it from the village into your discard pile. Punch Dagger 8 Weapon・Edged 3 2 2 Physical Attack +2Heroes may equip 2 of this card. Phase Disruptor 8 Item 4 Village/Dungeon Destroy this card and 2 other cards. Draw 1 card. Ray Emitter 8 Spell・Support・Light 3 * Dungeon Add Light +1 if a cleric is present.Dungeon Add Strength +2 to each hero.Spoils Gain XP equal to the rank of the monster defeated. Retaliation Nodule 8 Spell・Attack 4 Dungeon Magic Attack +1Dungeon Add Magic Attack +1 for each hero class present. Shield Bearer 8 Villager・Mercenary 5 2 1 Dungeon Physical Attack +1React When one or more heroes would be destroyed by a monster s effect,destroy this card instead. Shock Nodule 8 Weapon・Blunt 7 2 5 Physical Attack +2Dungeon Draw until you have 8 cards. Unstable Crystals 16 Item・Magic・Light 6 2 1 If 3 or more copies of this card are present, destroy all copies of this card and 1 random card. End your turn.Dungeon Add Magic Attack +3 to one hero. Place a copy of this card from the village into your discard pile. Village Headman 8 Villager・Mercenary 3 Dungeon Add Physical Attack +1 for each Villager present (including this one). Village Jack 8 Villager 4 Village Destroy 1 card to gain 2 gold or 1 XP.(This card may destroy itself.) Warder 8 Item・Light 5 2 2 Village/Dungeon Look at the top card of any deck. If it is not the dungeon deck, you may put the card on the bottom of the deck. MONSTER Card Name Number Class Doomladen Health Gold XP VP Text Margr 2 Abhuman・Level1 5 2 2 2 Aftermath Gain 1 disease.Trophy Add Physical Attack +1 to each cleric. Murden 2 3 2 1 2 Suffer Light -1Trophy If there is Darkness in this rank, add Physical Attack +2 to each thief. Sathosh 2 4 2 2 2 After you select this monster to fight, move it to rank 3.Trophy Add Physical Attack +1 to each ranger. Culova 2 O 7 2 2 3 Trophy Add Physical Attack +1 to each fighter. Chirog 2 5 2 1 3 Immune to Magic Attack.Trophy Add Magic Attack +1 to each wizard. Penumbra Fiend 2 Ancient One・Level3 7 2 3 4 You cannot select this monster to fight if there is Darkness in this rank.Trophy Light -1 Stellar Weaver 3 9 2 3 5 Battle If there is Darkness in this rank, add Health +4. Lavrik-ca 1 8 2 3 6 Reduce your total Attack Value to 0.Reduce this card s Health by 2 for each point of Light present. Philethis 2 12 2 3 7 Battle If you have 5 or more Light present,defeat this card.Trophy Light -1 Syzygy Ghoul 2 15 2 3 8 Battle Draw 1 card for each point of Light present. Disassembler 2 Automaton・Level2 O 7 2 2 3 Resolve this card s Battle effect twice if a Doomladen is present (in your hand).Battle Destroy one mercenary or level 1 hero. Guardian Automaton 2 O 6 2 2 3 Add Health +4 if a monster is present (in your hand).Battle Destroy 1 monster present (in your hand). Mastigophore 2 O 7 2 2 3 Resolve this card s Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 human hero. Zhev 2 O 7 2 2 4 Resolve this card s Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 thief. Dark Fathom 2 O 8 2 3 5 resolve this card s Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 wizard or cleric. Bandit Killer Bandit・Raider・Level2 5 2 2 3 Battle Place 1 item on top of your deck. Bandit Warrior 2 6 3 2 3 Global You must use all Dungeon abilities(if possible). Bandit Taskmaster 2 7 2 2 4 Global You must use all Dungeon abilities(if possible).Battle Place 1 weapon and 1 item on top of your deck. Mounted Raider 2 O 6 2 2 4 Battle Destroy 1 spell with an ability you have used.Battle Destroy 1 weapon or item with an ability you have used. Bandit Warlord 2 8 1 3 5 Battle Destroy all items, weapons, and spells with abilities you have used. Broken Hound 2 Beast・Level1 3 1 1 2 Aftermath Gain 1 disease. Blood Barm 2 4 1 2 3 Suffer Light -1Aftermath Gain 1 disease. Seskii 2 5 1 2 3 Battle If a weapon is equipped, gain 1 disease.Aftermath Gain 1 disease. Thuman 2 O 4 2 1 3 Battle Discard 1 hero.Aftermath Gain 1 disease. Ithsyn 2 O 6 2 2 4 Immune to weapons other than bows.Aftermath Gain 1 disease. Erynth Grask 3 Horror・Level3 O 8 2 3 4 Magic Attack Required. Tetrahydra 2 6 1 2 4 Magic Attack Required.Battle Discard 1 weapon. Edacious Destroyer 2 O 9 2 3 5 Immune to Magic Attack or Physical Attack, Whichever is lower. Night Howler 1 6 3 3 7 Immune to Magic Attack or Physical Attack, Whichever is higher. Yellow Swarm 2 10 2 3 6 Magic Attack Required.Physical Attack Required. Ocular Host 2 Infected・Level2 O 7 2 2 3 Raid If a Doomladen is present (in your hand), place it on the bottom of the dungeon deck. Terror Bird 3 6 2 2 3 Global If a Doomladen is present (in your hand),you must select a Terror Bird to fight. Ravage Bear 2 O 6 2 2 4 Battle Each hero suffers Physical Attack -1 for each monster present (in your hand)/ Warrior Host 2 O 8 2 2 4 Battle If a Doomladen is present (in your hand), gain 2 diseases. Tactile Host 1 9 3 3 5 Battle Place 1 Doomladen present (in your hand) on the bottom of the dungeon deck. Jiriskar 2 Monstrosity・Level3 7 2 3 4 Battle Discard 1 hero.Aftermath Destroy 1 weapon and 1 item. Mesomeme 2 9 2 3 5 Battle Destroy 1 item.Aftermath Destroy 1 hero. Travonis Ul 2 7 2 3 5 Battle Discard 2 heroes. Callerail 2 9 3 3 6 Battle Destroy 1 hero.Aftermath Destroy 1 weapon. Cragworm 2 9 3 3 7 Battle Destroy 1hero.Aftermath Destroy 1 hero. Abycos 2 Ultraterrestial・Level2 6 2 2 3 You cannot defeat this card with 10 or higher Total Attack Value. Ellnoica 2 7 2 2 4 You cannot defeat this card with 10 or higher Total Attack Value.Battle Discard 1 hero/ Nibovian Wife 2 8 2 3 4 You cannot defeat this card with 10 or higher Total Attack Value.Battle Destroy 1 hero. Pallone 2 6 1 2 4 You cannot defeat this card with 9 or higher Total Attack Value. Jurulisk 2 8 2 3 5 You cannot defeat this card unless you have exactly 8 Total Attack Value. Stratharian War Moth 3 Verminous・Level1 O 4 2 1 2 Trophy Light +1 Scutimorph 2 6 3 2 3 Battle Destroy 1 hero.Trophy You may destroy one Regular or level 1 hero to add Physical Attack +2. Slicer Beetle 2 5 2 1 3 Battle Destroy 1 item.Trophy Each weapon adds Physical Attack +1. Steel Spider 1 5 1 2 3 Battle Destroy 1 weapon.Trophy Magic Attack +1. Laak 2 5 2 2 3 Trophy Physical Attack +1. Convergence Master 1 Guardian・Thunderstone Bearer 7 2 4 4 Add Health +1 for each card present (in your hand).This card gains the Battle ability on each card present (in your hand). Phylethis 1 Guardian・Thunderstone Bearer 12 2 4 4 Battle Discard cards equal to the highest level of monster in the hall. Sarrak 1 Guardian・Thunderstone Bearer 8 2 4 4 Ignore heroes of level2 of lower. TREASURE Card Name Number Class Gold Weight Light VP Text Cellular Disrupter 1 Treasure・Weapon・Bow・Light 2 3 1 1 Battle Destroy 1 card for each level of this monster. Destroy 1 hero. Physical Attack +2Dungeon Destroy this card to place monsters in the hall totaling up to 6 VP into your discard. Refill the hall. Dimensional Armor 2 Treasure・Item・Magic・Light 1 * 1 Battle Add Health +2 Dungeon Add Light +1 if you select a monster in rank 2 or higher to fight. Quark Accipter 1 Treasure・Item・Light 2 * 1 Aftermath if an odd number of heroes are present, destroy 1 hero. Dungeon Destroy this card to add Magic Attack +3 and Light +1. Stunner 1 Treasure・Item・Magic 2 1 Battle Discard 1 card. Village/Dungeon Discard the top card of your deck. If it has an XP value, draw that number of cards. Veil Spike 1 Treasure・Item・Light・Cursed 1 1 Battle Destroy 1 weapon with the highest Attack. Village/Dungeon Destroy 1 card. BASIC Card Name Number Class LV Cost STR Gold Light EXP VP Text Regular 45 Basic 0 0 3 0 2 PhysicalAttack +1Dungeon If equipped with a polearm, draw a card. Card Name Number Class Cost Gold Weight Light VP Text Longspear 20 Weapon・Polearm・Basic 3 2 3 Physical Attack +1 Torch 16 Item・Light・Basic 3 2 1 SPECIAL Card Name Number Class Cost Gold Weight Light VP Text Thunderstone Shard 10 Item・Thunderstone 0 1 1 Dungeon One hero gains Strength +2.Spoils Gain 1 XP. DISEASE Card Name Number Class Text Iron Wind 20 Disease・Nanite Trophy Attack -2Village/Dungeon Draw 1 card(you cannot destroy this card if you use this ability). Setting Card Name Number Text Amber Monolith 1 Each time a player gains a level 3 hero, that player rolls a d20. Each player, starting with the player who gained the hero, follows the rolled effect.1 Discard 2 cards.2-16 No effect.17-18 Place 2 cards from your discard pile and/or hand on top of your deck in any order.19-20 Set aside 2 cards from your discard pile and/or hand. Place the set aside cards in a separate pile until the end of game. Before counting VP, add this pile back to your deck. Foundation Stone 1 Roll a d20 each time the first player s turn begins.1 Each player gains 2 diseases.2-16 Each player gains 1 disease.17-18 Each player in reverse turn order may destroy 1 hero present to gain a different hero of equal level in the village.19-20 Each player in reverse turn order may level up 1 hero in his or her hand to a different hero (you must still spend XP). Obelisk of the Water God 1 The first player rolls a d20 at the beginning of the game. Abilities and effects remains active for all players until the next die roll. The active player rolls again each time he or she defeats a level 3 monster.1 Global Gain 1 disease after you defeat a monster.2-16 Global Gain 1 disease after you defeat a Doomladen monster.17-18 Spoils If you have defeated a Doomladen monster, destroy 1 disease.19-20 Dungeon Shuffle any non-guardian monsters in the hall into the top 10 cards of the dungeon deck. Refill the hall. Guardian cards remain in the rank they were in. The Beanstalk 1 The first player rolls a d20 at the beginning of the game. Abilities and effects remains active for all players until the next die roll. The active player rolls again after each turn a monster was present in his or her hand.1 Shuffle 1 guardian monster into the bottom 10 cards of the dungeon deck (once only).2-16 Place a non-guardian monster in rank 3 on the bottom of the dungeon deck. Replace it with the top card of the dungeon deck. If a guardian monster is in rank 3, it trades places with the monster in rank 2 (once only).17-18 Dungeon Add Magic Attack +1 while fighting a guardian monster.19-20 Dungeon Dungeon Add Magic Attack +3 while fighting a guardian monster. The Orgorek 1 The active player rolls a d20 after each time a card is destroyed and follows the effect.1 Destroy 1 item.2-16 No effect.17-18 The active player can return the destroyed card to his or her discard pile.19-20 The player whose card was destroyed may replace the destroyed card with a card of equal or lower gold cost from the village. The Twisted Spire 1 After a player spends or discards XP, the active player rolls a d20. Abilities and effects remain active for all players until the next die roll.1 Trophy discard 1 hero.2-16 No effect.17-18 Repeat Village/Dungeon Destroy 1 disease.19-20 Dungeon Whenever a card would be destroyed by a monster s effect, discard it instead.